Friday, October 4, 2019

Terrain To Mesh 2019.5
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Tool for converting Terrain to mesh.

Offers:
• Ultra fast converter.
• Vertex count control.
• Chunking system.
• Splatmaps exporter.
• Basemap exporter (diffuse and bump) *.
• Heightmap exporter.
• Tree exporter.
• OBJ file exporter.
• All above works in editor and run-time.

Includes shaders for blending 2 to 8 textures. Shaders support mobile (Unlit and One Directional Light), Legacy and PBR shading models.
Shaders are Curved World compatible.

Lightweight Render Pipeline shaders can by purchased separately.

Have questions? Forum

Note:
Tool is already included in Mesh Materializer asset.
Scripts are packed in dll.
Basemap baking works only with Unity built-in terrain shaders

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Saturday, September 28, 2019

GameGuru v2018 11.16
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GameGuru allows you to fufill your dreams in a non technical, fun and extremely easy to share way.

With GameGuru you can build your own world, using easy to use, creative and enjoyable tools. Populate your world by placing down characters, weapons, ammo and other game items, then, by pressing just one button your game is built automatically for you, ready to play.

GameGuru comes with 10+ ready-made game demos for you to play and enjoy. They will show you the sort of games that can be created and how they were done, plus you can adapt these pre-made games and tailor them with your own ideas.

Built using DirectX 11, GameGuru supports full PBR rendering, meaning your games can both look great and take full advantage of the latest graphics technology.


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Monday, September 23, 2019

2D + 2.5D Platformer Corgi Engine v3.1.1

Requires Unity 5.3.5 or higher.
The Corgi Engine is the most complete platformer solution for Unity.
It's a tight (non physics based controls) character controller for your game. It's very fast and works on desktop, mobile, and anywhere you want. Packed with features and constantly updated, it's the best tool to create the 2D + 2.5D platformer or run & gun game you want!

Complete features list - Demo - Documentation - Videos - Google Play Store Demo - Forum

New in v3.1: Achievements, slope angle based character orientation, new event system, and much more!

This 2D and 2.5D engine includes:


- A tight 2D character controller for your player, complete with collision detection, slope handling, movement, jumps, double jumps (and as many more jumps as you like), ladders, dangling, jetpack, machine gun, dash (horizontal and vertical), running, crawling, looking up, down, and more. Easy to control and tweak via the inspector to create your very own character. The game comes packed with different examples to get you started, along with video tutorials and a complete documentation.


- Packed with content, the asset is filled with more than 12 demo levels, and provides you with all you need : 200+ ready to use, handcrafted visual assets (and that you can actually use, not just placeholder art), 100+ optimized scripts, and tons of ready for production prefabs. - Basic enemy or friendly AIs behaviors (hurt the player, follow, don't fall from platforms, shoot on sight, flip...)


- Camera and 2D parallax management, with tons of options : camera zoom, parallax speed, direction...


- Everything you need to create your levels : moving platforms, jumpers, cannons, destructible crates, trees, ladders, wind, water bodies, ice, treadmills, mud and more. Also achievements!


- Dialogue engine : a basic yet robust dialogue system, to add life to your NPCs!


- Hundreds of visual assets (platforms, trees, playable characters, levels, particle effects, animations, enemies...) ready to use in your 2D or 3D platformer

- Mobile controls that work everywhere - Single or multiplayer : the engine now supports local multiplayer (on the same machine), create coop or versus games super easily! - The whole codebase is heavily documented, and everything's coded to be as easy to customize as possible. Creating your own 2D platformer has never been this fun!

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Tuesday, September 17, 2019

[iOS] Augmented Reality - The Complete Course on Arkit
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ARKit has been called a ‘Game Changer’ for Augmented Reality! It allows developers to create augmented reality apps for Apple's newly launched iOS 11.

This new technology opens up the door for creative people and mobile app designers to build new experiences in a brand new industry that is expected to be worth $165 billion by 2024!

Come learn Arkit in this fun and exciting course with Rayan Slim - an experienced iOS developer who has followed Rob Percival's "learn by doing" style to create this amazing course.

With over 9 hours of content and 5* reviews, it's already the longest and best rated ARKit course on Udemy!

Just Take A Look At What Students Are Saying…

★★★★★ "Goes from 0 to 100 very slowly and steadily, explains everything to the decimal point, and the apps we're building are fun and easy to understand."- Vladimir Porton

★★★★★ "Totally amazing, I love the step-by-step style of this course."- Wang Hang

★★★★★ "It gets you where you want to be with ARKit quickly. I would absolutely take another course from this instructor." - James Justin Davis

Build 11 Augmented Reality apps using ARKit in iOS 11 and Swift 4

You'll go from beginner to extremely high-level and your instructor will build each app with you step by step on screen.

You'll build 11 AR apps, including a Floor is Lava App, AR measuring App, Ikea App and many other popular augmented reality apps. By doing so, you will learn how to:

Use textures to make cool 3D models

Display and animate 3D models in the camera view of the real world

Use World Tracking to track your position at all times

Launch projectiles in the real world

Place 3D objects on horizontal surfaces

Drive a car on horizontal surfaces

Build an inter-dimensional portal

Detect collisions between two 3D nodes

As always, you'll get all the required source code and friendly support in the Q&A area. No ARKit or iOS development experience required, although basic understanding of Xcode and Swift will help you progress quicker.

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Monday, September 9, 2019

Game Music Composition - Make Music For Games From Scratch


Learn to compose music for any and every type of video game, from complete beginner to competent game music composer.
The world's first comprehensive online course on Video Game Music Composing that doesn't cost thousands of dollars. Be one of the first to study the complex and often forgotten art of game music composition. This is the course I wish I had when I started out, and currently, there is still no complete course in game composing for this price. This course is the first and aims to be the absolute BEST.


Immerse yourself in the world of game music composing. Emerge a competent video game composer and be confident in your ability to make music for any and every type of game.

Every Game Type: Role-playing game battle themes, boss battle themes, casual mobile/smartphone game music, 8-bit chiptunes, indie and triple A adaptive and dynamic music, game character themes - this course covers it all. All with no prior music knowledge required.

Learn all the skills you need to successfully and confidently compose and produce music for any game. From music theory, composition techniques, digital audio workstation software, music production and even audio middleware for game engines, you will gather the entire skillset necessary to produce high quality video game music for any game project.

In this project-based course, you will learn interactively by following the instructor or going on your own to create any game music piece you desire. Almost every lecture has a challenge task, designed to test your abilities and hammer home those techniques you just learned.

Start simple. You won't be overwhelmed. Musical concepts and theory and production are gradually introduced to ensure you build confidence in your music-making abilities.

Go in depth, learn the tricks of the trade. This is not just an introductory course, but delves deep into advanced topics only professional game composers know. Audio channels, computer chips and more, explore the technical aspects of game music.

It's not just a composing course, it's an entire music production course. Learn the entire pipeline of music production, from idea development and composing, to mixing and mastering.

We will use and cover many types of software:

FL Studio: Complete beginners will learn how to use one of the most popular digital audio workstation programs. Advanced students can use their preferred DAWs.

FMOD: Learn to use this audio middleware effectively with game engines, and learn the two must-know FMOD techniques.

Unity 5: Learn to use the Unity Game Engine with audio middleware and set up a fully-functional game scene, complete with adaptive/dynamic music, made from scratch.

Audacity: Learn how to use this free, open-source audio editor to add additional polish to your music.

So let's dive right in, you will be surprised at how quick it is become a competent game music composer.

Who is the target audience?

Indie and Solo game developers wanting to make professional music for their own games
Composers and music professionals looking to enter the video game music industry
Aspiring game music composers and amateur composers
Game enthusiasts who are curious to know how game music is made and learn how to do so
Anyone who wants to learn how to make music for video games.

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Saturday, September 7, 2019

UNIVERSAL FIGHTING ENGINE (UFE) BUNDLE 1.8.1 COMPLETE
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this is a complete build of the UFE bundle pack 100% working (i caught a lot of flack recently for uploading a hyperbuild of the engine that had errors or was incomplete for that I apologize so here i bring you this.

Universal Fighting Engine (or U.F.E.) is a tool designed to help indie developers and small companies to make their own 2.5D/3D fighting game using a full open source1) framework and easy to use visual editors. Those who studied fighting games have probably realized just how complex even the smallest thing is when dealing with balance and frame data. Charts upon charts of information you just can't see while playing, not to mention the highly complex aspects of hitboxes and unique physics. That's where Universal Fighting Engine comes in. UFE provides you with an open fighting game engine ready to use, highly customizable data frame and easy to use character and move editors similar to those used by Capcom, NeatherRealm and Iron Galaxy to create games like Street Fighter, Mortal Kombat, Killer Instinct and others.

Universal Fighting Engine works with the free as well as the pro version of Unity. Requires Unity 5 or higher

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