Friday, October 11, 2019

Avenza Geographic Imager for Adobe Photoshop v6 0-AMPED MACOSX
Hasil gambar untuk Avenza Geographic Imager for Adobe Photoshop v6 0-AMPED MACOSX 

:: AMPED PC PRESENTS

Geographic.Imager for.Adobe.Photoshop v6.0 MACOSX

Release Date: 2019-10-04
Protection: License Release Type: Application
Requirements: Adobe Illustrator

RELEASE DESCRIPTION

Working with raster imagery doesn't have to be complicated. Geographic Imager mapping software enhances Adobe Photoshop to make working with spatial imagery quick and efficient. It adds tools to import, edit manipulate and export geospatial images such as aerial and satellite imagery. Enjoy the use of native Adobe Photoshop functions such as transparencies, filters, pixel editing, and image adjustments like brightness, contrast, and curve controls while maintaining spatial referencing

Mosaic and tile images, transform projections, georeference and rectify images using an easy and interactive workflow. Batch-process your imagery using Geographic Imager and Adobe Photoshop scripting capabilities Geographic Imager supports GeoTIFF in Adobe Photoshop and many other industry standard raster formats

Geographic Imager has the ability to create map packages fully compatible with the PDF Maps app for iOS and Android. Map publishers who sell maps can upload map packages directly to the PDF Maps Store

HOW TO INSTALL/RUN THIS RELEASE

o1 - Unpack the release into a directory of your choice
o2 - Run the installer and install it
o3 - See included amped.txt
o4 - Enjoy this fine AMPED release, but buy it if you will use it
o5 - As always, make sure to have a firewall to block outbound connections

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Thursday, October 3, 2019

Genarts Sapphire 2019.52 for After Effects / OFX
Hasil gambar untuk Genarts Sapphire 2019.52 for After Effects / OFX

Product: Sapphire 2019.5

Requirements:
- Windows: Windows 7 or higher on x64
- Processor: 64-bit Intel or AMD CPU with four or more cores
- Memory: 8 GB or more
- Disk: High-speed disk array or SSD storage
- Graphics Card: High-end NVIDIA Quadro, TITAN or GeForce Pascal, e.g. Quadro P5000 or GeForce GTX 1080 Ti
- Monitor: 1920×1080 or higher, including high dpi 4k monitors
- GPU Acceleration: NVIDIA cards only. The latest NVIDIA CUDA card and driver is recommended.

Sapphire plug-ins let you create stunning organic looks unmatched by any host native effect tools. Key features include over 270 effects and 3000+ presets, a powerful Effect and Transition Builder, and integrated tracking and masking with the Academy Award-winning Mocha. Sapphire’s superior image quality, control, and render speed offers massive time-savings — allowing creatives to focus on what matters most, delivering an impact that keeps audiences coming back.

New Sapphire effect! ParallaxStrips
New Sapphire transitions! DissolvePixelSort, Dissolve DigitalDamage, ParallaxStripsTransition
Video inside of Sapphire Effect and Transition Builder, Preset Browser, and Flare Designer
New look and feel for Sapphire Effect and Transition Builder, Preset Browser, and Flare Designer
Retina/High DPI monitor resolution support for Sapphire Effect and Transition Builder, Preset Browser, and Flare Designer
Broadcast monitor output support Sapphire Effect and Transition Builder and Flare Designer
OFX support for Autodesk Flame

Sapphire 2019 is the latest major upgrade for the legendary suite of VFX plug-ins. Key features include a totally revamped and enhanced LensFlare and Flare Designer, new effects like PixelSort and ParallaxStrips, new transitions like WhipLash and DigitalDamageDissolve, video working inside of the Builder, FlareDesigner, and Preset Browser, as well as revamped user interface, new Mocha Essentials workspace with new spline tools like magnetic edge-snapping, and it’s optimized for maximum CPU and GPU performance.

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Wednesday, October 2, 2019

Pivot Transform 1.2.3 ADDON BLENDER 2.80


The addon helps you to change the position of the pivot point as the van is needed. You can align it to the normals of the desired polygon, rotate and move it, or place it in the center of the object and 3d cursor. Addon brings all the necessary functions to the fore, for your convenience.

How often you had to change the position of your object relative to another, change the value of the opening of the lid, door and so on. Now you can do it in a couple of clicks. The addon is maximally integrated into the blender ecosystem, and follows all the basic principles of the environment.

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Sunday, September 22, 2019

Corona Renderer v3.2 for 3ds Max 2013 to 2020 Win x64
Hasil gambar untuk Corona Renderer v3.2 for 3ds Max 2013 to 2020 Win x64

Corona Renderer is a new high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, Maxon Cinema 4D and as a standalone CLI application, and in development for GRAPHISOFT ArchiCAD. Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high-quality results. Features:

Ease Of Use:
-Usability is our strongest weapon. Render setup is really as simple as pressing “Render”. Most new users will learn Corona in just one day, and fall in love with it over the next few.

Rendering Quality:
-Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box.

Speed & Interactivity:
-A usable renderer must always deliver final results as fast as possible and react to the user’s actions in a split second. And that is what we are always looking for.

Affordability:
-As a young company we have the luxury of being able to do things differently right from the start. We have taken a different approach not only in development but also when creating the license schemes.

Powerful Workflow Tools:
-The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks that will make your life much easier.

Flexibility:
-Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire.

Lights:
-The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials.

Materials:
-Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up.

Distributed Rendering:
-Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems.

Proudly CPU Based:
-Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.

System Requirements:
Autodesk 3ds Max x64 version 2013-2020
Microsoft Windows (7, 8, 8.1, 10, or newer)

What’s new in version 3.2:
-This release is specifically to add support for 3ds Max 2020; there are no other changes.

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Friday, September 20, 2019

PXL+DIRT Rig for Octane: Grunge It Up!
Hasil gambar untuk PXL+DIRT Rig for Octane: Grunge It Up! 

I’m beyond stoked to share this Octane for C4D product. Quickly add complex dirt, grunge and worn looks to your materials. You can also add stickers and patterns. The best part is that it takes very complex mix materials, noises, shaders and layers and puts them all in a very easy to use interface which is fast and fun to play around with. I hope you find it useful! I teamed up with Cedric Henry, from PXLNTWRk to make this available to you.

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Friday, September 13, 2019

Chameleon Adaptive Palette 2.4.5
Hasil gambar untuk Chameleon Adaptive Palette 2.4.5

Chameleon Adaptive Palette
For Photoshop CC

Love Your Palette!

Designed with concept artists and digital painters in mind. Chameleon Adaptive Palette is a smart palette/swatch system that adapts intelligently to keep you in the flow.

An entirely new panel based on the tech of the fabulously received Dynamic Swatches series. Chameleon Palette is a single panel that changes according to your needs. Feature rich and CPU light (it takes no resources while painting) it does everything the Dynamic Swatches did and more. All, again, in one incredibly flexible panel.


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UV Packmaster Pro 1.91.3 for 2.8 blender
Hasil gambar untuk UV Packmaster Pro 1.91.3 for 2.8 blender

UVPackmaster
THIS VERSION OF UVPACKMASTER IS OUTDATED AND NO LONGER SUPPORTED. THE CURRENT RELEASE OF THE ADD-ON IS AVAILABLE HERE.

UVPackmaster is an efficient UV packing solution for Blender 3D. Its robustness comes from the fact that the core of its algorithm was written in C++ and runs as a separate multi-threaded application. However, the solution is a typical Blender add-on from the users viewpoint - you install it using the standard procedure for Blender add-ons.

Starting from version 1.9 the add-on provides beta support for Blender 2.8. In order to run the add-on with Blender 2.8 simply use an add-on zip file with the 'blend-2.8-beta' suffix. If you see an error when enabling the add-on make sure you are using the latest Blender 2.8 build.

Important note: the add-on was tested with Blender 2.8 and it worked well and stable. Despite that this add-on version is considered as beta simply because Blender 2.8 is currently in the beta version. Keep in mind that unexpected issues may always happen when using this configuration. We recommend using the standard add-on version for Blender 2.79 in production as it is officially supported and thoroughly tested.


Watch the videos showing add-on capabilities:

the extended version video
the professional version video
new UV map validation feature

Release 1.91.3

increase the maximal value of rotation step to 180
Blender 2.8 beta - misc fixes

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Friday, September 6, 2019

Red Giant Trapcode Suite 15.1.2 WIN X64
Hasil gambar untuk Red Giant Trapcode Suite 15.1.2 WIN X64

Particle simulations and 3D effects for motion graphics and VFX. Now with Fluid Dynamics.


  • Sound Keys
  • Tao
  • Starglow
  • Shine
  • Particular
  • Mir
  • Lux
  • Horizon
  • Form
  • Echospace
  • 3D Stroke
Release Date: 2019-04-22
What's new? Performance update and bug fixes.

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Monday, September 2, 2019

Gumroad - Realistic Fur Brush Set Clip Studio Paint and Photoshop
 

20 excellent brushes for Photoshop and Photoshop Elements, which I use to create the perfect fur when I’m painting fluffy animals, furries etc.

How to use it:

1. After downloading the file unzip it (if the files are in archive).

2. Start your Photoshop.

3. Activate the “Brush” tool.

4. Press F5 and then click on the “Brush Presets” button in the just opened window with brush settings.

5. In the opened window with brush presets to find the little arrow in the upper right corner. After clicking on them, choose “Load Brushes…” in the drop list.

6. In the opened file browser find downloaded brush set (EldarZakirov’s FUR Brush set for PS.abr) and double click it.

7. Now your brushes are available in the brush list in its’ end and ready for use.

8. Enjoy and create great artwork!

How to install the brush set:

1. After downloading the file unzip it (if this is an archive).

2. Start Clip Studio Paint.

3. Right-click on any brush preset and choose Import sub tool.

4. Choose one of Brush presets (*.sut) from the folder with unzipped files. A new brush

will be created.

5. Then you can add other 19 brushes. I named each of them for comfort usage.

6. Here we are! The basic settings are already made, but you can set your brushes as

you wish.

7. Enjoy and create great artwork! Thank you for the purchase!

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Friday, August 30, 2019

Pro Lighting Skies v1.2.4
 

Notice: Pro-Lighting: Skies is now Blender 2.8 compatible!
What if you had a tool that allowed you to instantly change your outdoor lighting to any time of the day, any weather, and be completely realistic?
The flexibility to choose any lighting style. The confidence to know that it will render. And the freedom to do what you do best: create art.
That’s Pro-Lighting: Skies: the fastest, easiest and most realistic outdoor lighting available for Blender. An all-in-one solution with:
  • Easy one-click outdoor lighting
  • Realistic lighting that’s accurate to the real world
  • HDR quality lighting, optimized for Blender

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Wednesday, August 28, 2019

Blender: Re-Face 2.79 v1.2

 

Re-Face! - Blender Facial Mocap Made Easy

Re-Face! is a Blender addon containing a set of tools for transferring facial motion capture, or "mocap", to your character's facial rig.  Re-Face! is super easy to use, and it equips your character animation utility belt with some nifty gadgets designed to get your characters talking and expressing themselves in no time - by using your own facial expressions!

What does it do?

Simply put, it makes your character's face move like your face!  Re-Face! takes your existing motion capture data and applies it to an existing facial rig.

Why do I need it?

Facial motion capture technology and its usage in films and games is on the rise.  And why not?  The turnaround time for facial animation is much shorter, it can look very convincing, and it's a lot of fun to use your own face to animate characters.  And Blender has everything you need to use facial mocap in your project. But have you tried to do this by hand?  One word: "fuhgeddaboudit." It's not totally impossible, but it is very tedious and time-consuming. Enter Re-Face! Re-Face! is designed not only to make it possible to get mocap data on to your character's face, but also to drastically speed up that process.  It accomplishes this by automating all the ridiculously repetitive tasks involved (goodbye, carpal tunnel syndrome!), and by making the impossible tasks possible.

Re-Face! is for anyone who:

  • Needs to get facial animation done under a tight deadline. Get it done fast with Re-Face!
  • Needs to composite characters with convincing facial animation into live action footage, and traditional facial animation techniques just aren't cutting it.
  • Just generally wants or needs realistic and convincing facial movements for a CG project.
  • Has a firm grasp of rigging fundamentals and how armatures are used in Blender.

New Features in v1.2

  • Facial rig generator for quick facial rigging with any humanoid character!
  • Graph editor driver creation tools for
    • Shape keys
    • Wrinkle maps (supports both Blender Internal and Cycles materials)
     
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Tuesday, August 27, 2019

[Blender] Super Texture v1.7

The worst part about texturing is having to generate extra PBR maps
  • Requires 3rd party programs
  • Tweaking settings on every single texture
  • Static output
  • Wasted valuable hard-drive space
  • Manually opening each PBR map
Super Texture is a one-click addon for generating multiple PBR maps from a single image.

No 3rd party software!

No generated image files!

Dynamic properties!

Instant outputs!

Version 1.7 Dynamic Parallax maps + Improvements:

Height map upgrade (smoother + better range)

Dynamically Generated Parallax Maps (optimized)

Cleaning of unused node groups

Texture coordinates now more accessible

Better Addon download packaging

Super Texture Tab in menu

Documentation update

Various other performance improvements and bug fixes

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Saturday, August 24, 2019

Peregrine Labs Yeti 3.5.0 Maya 2018-2019 [Win]
Hasil gambar untuk Peregrine Labs Yeti maya 


Implemented Automatic Parting on Groom nodes, this uses an angle threshold to automatically modulate strand weights to make creating hair parts more easily.
Part Randomness parameter will now modulate the painted part_randomness attribute on Grooms.
integrated a new Volumetric guide model, all guides will default to this with the option to toggle between Volumetric (defalut) and Shape Matching (original) on each input guide curve.
re-implemented Twist into new Volumetric guide model.

added Random Twist as a new guide curve parameter.
replaced Base and Tip Attraction with an Attraction Profile using a curve to define the shape along the length of the input Guide.

added Max Clump Influences to the Guide node, by default it is 1 (as previous releases) but this allows users to increase the number of guides used for clumping (Attraction).
added a new File node to read external geometry (Curves and Meshes) into the graph via Alembic files.

added Alembic Exporter to pgYetiCommand using the -writeAlembic argument, this will write an evaluated Yeti node into an Alembic file across a frame range including multiple time samples.
A nodes Render density, width and length will be used by default when exporting an Alembic cache but can be overridden with the -alembicDensity, -alembicWidth and -alembicLength command line parameters.

Added a new Switch utility node.
Integrated OpenImageIO for better resource usage and more flexible image format support.
Added ‘Obey Density’ option for relaxation during scatter.
added the option to select either Parametric (3.1.x and below style) or Projection (new, and default) based texture coordinates for feathers.

Added Disable Surface Collision to brush options.
Strand end point positions can now be locked by holding the C key while sculpting.
A point is now drawn at the base of all Groom strands, even if zero length, to ensure better strand visualization.

Added node deletion command to pgYetiGraph command.
pgYetiPreRender will be removed from the render globals when the last Yeti node has been removed from a scene.

added a Seed attribute to Braids.
added the option to bake input mesh texture coordinates to vertices (vs. per face per vertex) in the Attribute node accessible as a vtxcoord vector attribute.

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