Re-Face! - Blender Facial Mocap Made Easy
Re-Face! is a Blender addon containing a set of tools for transferring facial motion capture, or "mocap", to your character's facial rig.
Re-Face! is
super easy to use, and it equips your character animation utility belt
with some nifty gadgets designed to get your characters talking and
expressing themselves in no time -
by
using your own facial expressions!
What does it do?
Simply put,
it makes your character's face move like your face!
Re-Face! takes your existing motion capture data and applies it to
an existing facial rig.
Why do I need it?
Facial motion capture technology and its
usage in films and games is on the rise. And why not? The turnaround
time for facial animation is much shorter, it can look very convincing,
and it's a lot of fun to
use your own face to animate characters. And Blender has
everything you need to use facial mocap in your project. But have you tried to do this by hand? One word: "fuhgeddaboudit." It's not
totally impossible, but it is
very tedious and time-consuming. Enter
Re-Face!
Re-Face! is designed not only to make it
possible to
get mocap data on to your character's face, but also to drastically
speed up that process. It accomplishes this by automating all the
ridiculously repetitive tasks involved (goodbye, carpal tunnel syndrome!), and by making the impossible tasks possible.
Re-Face! is for anyone who:
- Needs to get facial animation done under a tight deadline. Get it done fast with Re-Face!
- Needs
to composite characters with convincing facial animation into live
action footage, and traditional facial animation techniques just aren't
cutting it.
- Just generally wants or needs realistic and convincing facial movements for a CG project.
- Has a firm grasp of rigging fundamentals and how armatures are used in Blender.
New Features in v1.2
- Facial rig generator for quick facial rigging with any humanoid character!
- Graph editor driver creation tools for
- Shape keys
- Wrinkle maps (supports both Blender Internal and Cycles materials)
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