Wednesday, August 28, 2019

Blender: Re-Face 2.79 v1.2

 

Re-Face! - Blender Facial Mocap Made Easy

Re-Face! is a Blender addon containing a set of tools for transferring facial motion capture, or "mocap", to your character's facial rig.  Re-Face! is super easy to use, and it equips your character animation utility belt with some nifty gadgets designed to get your characters talking and expressing themselves in no time - by using your own facial expressions!

What does it do?

Simply put, it makes your character's face move like your face!  Re-Face! takes your existing motion capture data and applies it to an existing facial rig.

Why do I need it?

Facial motion capture technology and its usage in films and games is on the rise.  And why not?  The turnaround time for facial animation is much shorter, it can look very convincing, and it's a lot of fun to use your own face to animate characters.  And Blender has everything you need to use facial mocap in your project. But have you tried to do this by hand?  One word: "fuhgeddaboudit." It's not totally impossible, but it is very tedious and time-consuming. Enter Re-Face! Re-Face! is designed not only to make it possible to get mocap data on to your character's face, but also to drastically speed up that process.  It accomplishes this by automating all the ridiculously repetitive tasks involved (goodbye, carpal tunnel syndrome!), and by making the impossible tasks possible.

Re-Face! is for anyone who:

  • Needs to get facial animation done under a tight deadline. Get it done fast with Re-Face!
  • Needs to composite characters with convincing facial animation into live action footage, and traditional facial animation techniques just aren't cutting it.
  • Just generally wants or needs realistic and convincing facial movements for a CG project.
  • Has a firm grasp of rigging fundamentals and how armatures are used in Blender.

New Features in v1.2

  • Facial rig generator for quick facial rigging with any humanoid character!
  • Graph editor driver creation tools for
    • Shape keys
    • Wrinkle maps (supports both Blender Internal and Cycles materials)
     
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